I didn’t do much to augment the shape itself, but I did subdivide each vertex in the Edit Mode, which allowed me to color it in the pattern above. The last one I will include here is this beach ball, which I created with the goal of applying color and texture to a modeled object. I tried to turn a plane into a butterfly – with moderate success. It’s red because it is a screenshot from the Sculpt mode in Blender. This was the first object that I *really* sculpted. I made uniform planes as the floor and ceiling, with columns to “hold” them, then modeled stairs and created “floating” spheres suspended in between them. A golf-ball-like Saturn, interpreted in Blender Sticking with the space theme – A somewhat crude UFO! For this one I wanted to create a room and/or scene. Here are a few of them: This was a super basic edit trying to recreate my folks’ mortar. The goal of them was to utilize the edit, view, modifier, and material functions in Blender, and better understand how to create and modify objects. In addition to my donut modeling, I designed small things to practice the skills learned in each video. Luckily, I have a screenshot of the donut in its early stages, before color and texture were added. Unfortunately, as soon as I began the third module, my Donut design file corrupted (or something of the sort) and would no longer open on my laptop. Blender Guru takes you through the process of modeling a 3D donut and a cup of coffee in four modules that explain most of the functions of Blender. I asked a friend that animates using blender what she recommended for a beginner, and she said that Blender Guru made fantastic and easily-accessible content. To begin my journey into Blender, I went through the first two modules of Blender Guru’s Beginner Donut Tutorial on Youtube.
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